Teaching work and educational institutions have rapidly digitized. This trend has brought with it the risk of cyber disruptions, which are always...
The Hybrid Nature project examines psychological and physiological recovery from work in nearby nature and virtual nature. The aim of the project is...
The YHDESSÄ-project brings together persons working alone in the sports field in municipalities, for which a group intervention that supports...
MOVE YOUR MIND project is based on Ludodidactics, the planning and guidance of learning behavior and learning experiences. The project focuses on...
The need to provide online and hybrid learning possibilities at VET institutions has increased. However, not all teachers have the competences and...
For companies and organizations that want to be pioneers in the changes of today's society. In the VIRTUOOSIT project, workplace partners planned and...
Objectives The key objective of the Sustain4VET project is to develop an inventory of living green case studies and innovative pedagogies for...
The project, 'Competences for the new era of user-driven digital rehabilitation' (DIRENE), addresses the emerging challenges brought by COVID-19 and...
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