Get employed by gaming project was funded by European Social Fund and implemented by Jamk (2021-2023). The starting point for the project was the fact...
The gaming industry is globally the fastest growing business area of ??the creative industries. In this project, the game industry's growth potential...
The aim of the project is to promote the independent agency of students who need special support and rehabilitation and care services in their...
Our goal is to strengthen the capacity of higher education in Nepal to enhance equal access to education through digital learning opportunities. The...
Municipalities play an important role in integration, strengthening participation and non-discrimination, and promoting relations between population...
The specific outcome of the project was that e-learning will be institutionalized in the Federal Republic of Ethiopia's Technical and Vocational...
School enrolment rates in Mozambique have improved considerably over the last decade. Unfortunately, however, school completion rates and learning...
Pagination
- Previous page
- Current page number: 3 Total number of pages: 14
- Next page