Bachelor's Degree

Study Game Production and become a BBA in our degree programme in Business Information Technology

Game Production, Business Information Technology, Bachelor of Business Administration (BBA)

Jamk's Business Information Technology (BIT) is one of the few bachelor’s level programmes among Universities of Applied Sciences dedicated solely to video game development and production.

Apply 8-22 January 2025 on Studyinfo.fi
Young man with glasses sitting in a gaming chair looking into the camera with computer in the background
Product scope
210 ECTS credits
Annual intake
30
Application period
08.01.2025 - 22.01.2025
Degree
Bachelor of Business Administration
Field of study
ICT
Study modes
Full-time studies
Starts
18.08.2025

Game Production, Business Information Technology, Bachelor of Business Administration,

Welcome to Game Production! Here students do not only earn a BBA degree diploma - they also gain significant project work experience in different game development projects!

Our programme is an active partner with the Jyväskylä Digi and Game Center, giving our students a direct line of contact with local game development companies as well as the local game development collective.

Our students get to learn and interact with actual companies in their studies - practical training, projects and thesis work being the most common ways to co-operate with the working life. We also offer support for those interested in participating in important game development events on local, national, or the North European level.

Study contents

In Game Production you can learn more about Game Development, Game Design, Game Programming, Cross-reality, Gamification, Monetization, Game Art, Visual Design, Audio, and Video Editing. Learning by doing is the main theme in this programme. This principle is utilized in almost all the modules and courses in the programme. In addition to face-to-face courses the learning goals are achieved by doing exercises and course wide assignments. The assignments can be e.g. developing a small size proof of concept game or a theme song of a game. The assessment is mostly done by recognizing the skills and knowledge face-to-face with the teacher in charge. Exams are used deliberately.

Another fundamental method is project-based learning. Students will create teams to solve given problems and create solutions. Tens of credits can be obtained by working in teams and developing own products from technical and businesswise aspects.

The programme offers good variety of online and hybrid options for studies. 

First year

During the first year, students concentrate on the fundamentals of game development, such as programming, game design, game engines and visual design as skills to work in game development projects. They also acquire the necessary general working life skills

Second year

During the second year, students continue to develop their knowledge in game development and game production. They further invest into their skills in Game Art, Game Programming & Engines or complementary professional fields. From second year onwards students also gain international exposure.

Third year

In the beginning of the third academic year students participate in Ticorporate Demo Lab, with focus on product development in a student-lead project. They are provided a working life environment and infrastructure together with local game development companies residing in Digi and Game Center. Practical training and/or an exchange period abroad is encouraged after Ticorporate Demo Lab project. One option is to continue the project work and game development with a team in Digi and Game Center with focus on entrepreneurship, production, monetization and publication of polished game product.

Game production is a creative industry with a lot of future potential and a chance for one to really express themselves creatively. Business Information Technology a.k.a BIT gave me the perfect chance to get my foot in the door in this industry.

-Valtteri Yli-Olli, Project Manager of Lumo Creations

Read the whole story

Apply!

Instructions and admission criteria
Welcome to apply in joint application of spring 2025! Apply 8 – 22 January 2025 by 3.00 p.m Finnish time on studyinfo.fi.

Contact information

Mika Karhulahti

Lehtori, Senior Lecturer
Matkailu ja palvelut, Tourism and Service Business
Liiketoiminta, School of Business
+358405668036

Niko Kiviaho

Päällikkö matkailu ja palvelut, Head of Department Tourism and Hospitality
Matkailu ja palvelut, Tourism and Service Business
Liiketoiminta, School of Business
+358469213377

Christina Borén

Koulutuskoordinaattori, Education Coordinator
Matkailu ja palvelut, Tourism and Service Business
Liiketoiminta, School of Business
+358503065108

How to apply for Bachelor’s Degrees

Application timetable and selection criteria for bachelor's degree programmes conducted in English. Application period 8 - 22 January 2025 by 3.00 p.m.

Tuition fees and scholarships

Read about the tuition fee and scholarship policy of Jamk UAS. The tuition fee for bachelor's degrees per academic year is 10 000€. The tuition fee for master's degrees per academic year is 12 000€. Scholarship available under certain conditions.

Admission Services

Admission Services will assist you in all matters related to applying for degree programmes.